Created on: July 15, 2010

Website Address: https://library.curriki.org/oer/Probability-Games

TABLE OF CONTENTS

- Curriki Project Based Geometry
- Curriki Calculus: Applications of Derivatives
- Curriki Calculus: Integrals

- Selling Geometry
- Designing a Winner
- What's Your Angle, Pythagoras?
- TED Talk: House of the Future
- The Art of Triangles
- How Random Is My Life?
- Introduction to Angles
- Lesson -- Drawing right triangles from word problems
- Accessing Curriki Geometry Projects
- Introduction to Curriki Geometry

- Selling Geometry Resources
- Curriki Geometry Tools and Resources
- Lesson -- Rotation
- The World Runs on Symmetry
- Lesson -- Dilations and Isometry
- Lesson -- Composition of Transformations
- Cool Math 4 Kids: Tessellations
- Tessellations.org
- Euclid
- About Cloze Notes
- What's the point of Geometry? - Euclid
- Selling Geometry Project Teacher Edition
- Selling Geometry Project Student Packet

- Applications of Derivatives Table of Contents by Standard
- AD.1: Find the slope of a curve at a point.
- AD.2: Find a tangent line to a curve at a point and a local linear approximation.
- AD.3: Decide where functions are decreasing and increasing.
- AD.4: Solve real-world and other mathematical problems involving extrema.
- AD.5: Analyze real-world problems modeled by curves.
- AD.6: Find points of inflection of functions.
- AD.7: Use first and second derivatives to help sketch graphs.
- AD.8: Compare the corresponding characteristics of the graphs of f, f', and f".
- AD.9: Solve optimization real-world problems with and without technology.
- AD.10: Find average and instantaneous rates of change.
- AD.11: Find the velocity and acceleration of a particle moving in a straight line.
- AD.12: Model rates of change, including related rates problems.
- AD.13: Interpret a derivative as a rate of change in applications.
- AD.14 Geometric interpretation of differential equations via slope fields

- How Random Is My Life? Teacher Edition
- How Random Is My Life? Student Edition
- How Random Is My Life? Resources
- Curriki Geometry Tools and Resources

- Probability Theory and Randomness
- Statistics and Probability
- Probability
- Khan Academy Resources
- Using Probability to Make Fair Decisions
- Probability
- Probability Games
- Probability Games from MrNussbaum.com
- Basic Counting Principle Lesson Plan
- Experimental Probability
- Line plots, frequency tables and histograms
- Conditional Probability Exam
- Probability Distributions
- Permutations and Commutations Problem Set

In this lesson you will find two probability games: The Addition and Multiplication Game. Each game is played with partners and dice. It's a great way for students to find experimental and theoretical probability and discuss the fairness of games.

In this game, students will roll a set of dice a total of 36 times. Player A gets 1 point if the sum is odd, Player B gets 1 point if the sum is even. The player with the most points at the end of the game wins. Do you think this is fair? Play to find out.

The rules are the same in this game as in the Addition Game, only this time instead of the sum the students are getting the product of the two dice.

The questions here ask the students to compute what the experimental and theoretical probability are and whether or not they thought the game was fair. It also brings up some different rules that other students have played by and they must respond whether they think those rules are fair or not and why.

In this review students will answer questions based on the vocabulary they have learned so far in their probability unit.

Students will answer questions based on experimental probability as well as answer a question about who will win a game based on data that is given.