Jeopardy is a review game for the Electricity and Magnetism unit. It should be used to help students prepare for the unit exam. Timing: This game should take about 45 minutes to complete.

Group Size: Small groups

Learning Objectives:

The objective of this game is to review the topics covered during the Electricity and Magnetism in a fun/interactive environment.

Guiding Question:

What are the more important topics covered during the unit and what type of questions will be on the unit exam?


Student whiteboards, dry erase markers, erasers. Whiteboards make the game a bit more interactive.


Everyone runs their Jeopardy games differently. Here are the rules of my game:
• Students work in their lab group and get one whiteboard per group.
• The board needs to be rotated within the group from one question to the next. The is an effort to keep all students engaged. Groups will lose money, if they don’t rotate or if someone snatches the marker and writes the answer for someone else.
• Groups are allowed to talk to each other and give collaborative answers, but I will regularly ask for explanations and if a student gets and answer right, but can not explain it, they lose that money. This is an effort to the collaborative effort to focus on helping each other and not just handing over answers.
• The answer needs to be written in question format (What is….?).
• Scoring:
o Students can keep their own score, with teacher oversight, on their whiteboards
o Instructors can keep score with and hand tally sheet and updating a main scoreboard on the main whiteboard after 5 or 6 questions. Doing after every question can slow you down.
o A single student can be assigned the scorekeeper position. I’ve had limited success with this.
• A random group has control of the board for the first question (I give it to the group with the best name). After that, the group that gets the question correct first holds control of the board.
• The game is set up to be about students betting if they are right or wrong. If they write the question (answer), cap your dry erase marker, raise the marker, with the rest of your group being quiet, you have bet the value of the question. I will call out first, second, third, etc… as group members raise their capped markers. This signifies the order of the bets. If the group that raised their hand first gets it right, they get the dollar amount of the question and control of the board, while the rest of the groups who got the question right earn 100 dollars. If the group that raised their hand first gets it wrong, they lose the dollar amount of the question and the bet moves on to the second group. If they also get it wrong, it moves onto the third group, and so on.
• Groups that are unsure of their question (answer) don’t need to bet and can keep their hands down. They cannot earn the dollar amount of the question (except $100), but can earn $100 if they get the question correct.
• If a group adjusts (erases/adds) an answer after they raised their hands, they are out of the bet, but can still go for the $100. Groups can also do this to opt out of the bet if they second-guess their answer.
• Double Jeopardy only applies for the group the picks it. They can bet as much money as they currently have. Everyone else can give an answer for $100 (basically like a no-bet).
• Final Jeopardy is for everyone. They can bet as much money as they currently have. Start with the group with the least amount of money and work up to the group in the lead.
• I usually give incentives for placing well during Jeopardy. 1 – 2% added to the unit exam for first place. I also give points for scoring over $5000.



Students will complete questions throughout the game and receive immediate feedback on its correctness.

Answer Key or Rubric:

The answer key is included within the Powerpoint presentation.

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