TABLE OF CONTENTS

Game Design in the Science Classroom

IN COLLECTION
This unit is designed as an educational option for gifted students in a regular education Science classroom. Video games are of high interest among adolescents and when used appropriately, can be an exciting part of the learning process, particularly in Science. This unit utilizes Scratch, a user-friendly programming language available for free via MIT, which allows students to intuitively develop games. The teacher and student work together to decide the content focus, then the student monitors their own progress by blogging as he/she develops a video game based in some way on that content. Students are then able to share their game in an authentic environment, which allows for revision and evaluation. *This unit requires the use of a computer with Internet access and waiver of class assignments.

Collection Contents

For Teachers

by Lauren Angelone

This folder includes the background knowledge and preliminary work that should be done before the student begins the unit.
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For Students

by Lauren Angelone

Step-by-step instructions to complete the unit using Scratch.
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Assessments

by Lauren Angelone

This folder contains all formative and summative assessment rubrics for Video Game Design in the Science Classroom. These assessments are also embedded within the unit.
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