The Game of Life is the best-known example of a two-dimensional cellular automaton. It was invented by the mathematician John Conway in 1970 and has become a textbook demonstration of emergence: complex and counter-intuitive behavior arising from fundamentally simple rules and interactions. The Game of Life is based on just four simple and elegant rules, but the patterns it is capable of producing are far from trivial; indeed it has been shown to be capable of acting as a universal Turing machine.

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